It may seem rather harsh, but if one's going to play a cyborg (or the equivalent), the benefits of almost unlimited cyberware counterbalance the risk of dying in pure zones (or InstaDeath due to transformation). - Jacob Bara-Skowronek, 1994, "Re: Space Gods (was Re: Demographics)" http://groups.google.com/group/alt.games.torg/msg/a434ba8a7da76423?dmode=source, alt.games.torg Usenet
It's way too powerful, the point with the inferno SRM-2 was that it needed to close into a range where the infantry might have a chance of firing back before suffering instadeath. - Robert J Chverchko, 1995, "Re: Napalm LRM's"http://groups.google.com/group/rec.games.mecha/msg/2a432ef674183848?dmode=source, rec.games.mecha Usenet
It's still only on the 5-turn timer if you're hit by a monster-thrown egg, though, as opposed to the instadeath from "elementary physics" if you throw one upwards yourself. - Dylan O'Donnell, "Re: New spoiler - instadeath"http://groups.google.com/group/rec.games.roguelike.nethack/msg/d0a9feedf4d1b605, rec.games.roguelike.nethack Usenet
One of the nice things added to Crawl in the dc400 beta days was the removal of typo instadeaths: back in the bad days accidentally moving onto a lava or deep water square was effectively an instadeath. - Mark Mackey, 2007, "Lost char due to bug in Crawl SS 0.7"http://groups.google.com/group/rec.games.roguelike.misc/msg/cce4ed2df23f1e64?dmode=source, rec.games.roguelike.misc Usenet